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- Path: xs1.xs4all.nl!marcone
- From: marcone@xs1.xs4all.nl (Marco Nelissen)
- Newsgroups: comp.sys.amiga.audio,comp.sys.amiga.misc
- Subject: Re: 12bit, 14bit, 16bit!
- Followup-To: comp.sys.amiga.audio,comp.sys.amiga.misc
- Date: 1 Feb 1996 10:38:54 GMT
- Organization: XS4ALL Internet
- Distribution: world
- Message-ID: <4eq57u$q89@news.xs4all.nl>
- References: <310D4496.63AE@swi.psy.uva.nl> <4en808$ja5@news.xs4all.nl> <19960131.4755A8.CE08@an181.du.pipex.com>
- NNTP-Posting-Host: xs1.xs4all.nl
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-
- Mathew Hendry (m.hendry@dial.pipex.com) wrote:
- : Why should they quadruple in size? Most of the data in a typical MOD is the
- : sample data; very little is devoted to the pattern data. So you'll get at
- : least a doubling in size with 16 bit samples, with maybe a little bit more
- : depending on the number of simultaneous channels, due to the increase in the
- : amount of pattern data.
-
- Samplesize will double because of the transition from 8 to 16 bit.
- I think that the remaining factor of two wil be reached simply because more
- samples will be used, and they will have a higher samplerate.
-
- : Or are you assuming that people will automatically use twice as many samples
- : in each module, just because there are more channels to play with?
-
- Not twice as much, but more anyway. A little extra drum here, a handclap
- there, some more background shakers or strings... And ofcourse all at
- higher samplerates
-
- : Protracker etc. modules, you will find that there are often _more_ samples
- : than would be necessary on a playback system with more channels - chords,
- : drum sequences etc. have to be pre-mixed, which increases the size of the
- : modules substantially.
-
- Good point, hadn't thought of that. I still predict module size will increase,
- though. Factor two at least (if people actually use all 16-bit samples, that is.
- But perhaps they will get smart and realize that 16 bit isn't always *that*
- much better than 8 bit), possibly more.
-
- Marco
-